ShadowBadger - VS Update 0.6
Shadow Badger » Devlog
Hello! Here is the first major update for the vertical slice build, featuring numerous additions and bugfixes, including some highly requested menu options. Next update will include a new model/rig for the bee soldier character, and two more variants of it! I also plan to begin working on the next couple of maps.
CHANGELOG - 0.6
- Updated movement system
- Momentum is transferred between major in-air actions when changing directions (jumping, dashing)
 - Removed sprint
 - Increased default walking speed to previous sprint value
 - Dash/Slide now share the same input
 - Jump can now be used to cancel dash
 
- Updated UI
- Added damage indicator
 - Added sliders for Master Volume, SFX, VFX, and Music
 - Added Mouse sensitivity option
 - Added weapon bob option
 
- Updated Gameplay
- Added Mantle Animation
 - Added weapon bob/lowering when near walls
 - Updated Hive Soldier AI
 - Updated Hive Warrior AI (Also fixes stuttering issue when starting boss)
 - Updated TorsoCrab AI (Can cling to walls and ceilings now)
 
- Updated E1M1 Map
- Fixed various geometry bugs such as missing textures, checkpoint bugs, etc.
 - Added Encounter exit triggers to account for player skipping optional encounters
 - Added new skybox texture
 - Updated Combat
 
Get Shadow Badger
Shadow Badger
Retro Fps about a Badger who shoots bees for a God.
| Status | Prototype | 
| Author | Kaiser_will | 
| Genre | Shooter, Action | 
| Tags | 3D, Fast-Paced, non-eucledian, Retro, Singleplayer, Unreal Engine | 
| Languages | English | 
| Accessibility | Configurable controls, Interactive tutorial | 

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