ShadowBadger - VS Update 0.6
Shadow Badger » Devlog
Hello! Here is the first major update for the vertical slice build, featuring numerous additions and bugfixes, including some highly requested menu options. Next update will include a new model/rig for the bee soldier character, and two more variants of it! I also plan to begin working on the next couple of maps.
CHANGELOG - 0.6
- Updated movement system
- Momentum is transferred between major in-air actions when changing directions (jumping, dashing)
- Removed sprint
- Increased default walking speed to previous sprint value
- Dash/Slide now share the same input
- Jump can now be used to cancel dash
- Updated UI
- Added damage indicator
- Added sliders for Master Volume, SFX, VFX, and Music
- Added Mouse sensitivity option
- Added weapon bob option
- Updated Gameplay
- Added Mantle Animation
- Added weapon bob/lowering when near walls
- Updated Hive Soldier AI
- Updated Hive Warrior AI (Also fixes stuttering issue when starting boss)
- Updated TorsoCrab AI (Can cling to walls and ceilings now)
- Updated E1M1 Map
- Fixed various geometry bugs such as missing textures, checkpoint bugs, etc.
- Added Encounter exit triggers to account for player skipping optional encounters
- Added new skybox texture
- Updated Combat
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Shadow Badger
Retro Fps about a Badger who shoots bees for a God.
Status | Prototype |
Author | Kaiser_will |
Genre | Shooter, Action |
Tags | 3D, Fast-Paced, non-eucledian, Retro, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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